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Middle school: the gwilia effects of mobile games on students

Middle school: the effects of mobile games on students. The risks of drug dependence In recent years, the spread of mobile phones among teenagers has increased exponentially and it is more and more children who already have a mobile phone from Middle School.

One of the favorite pastimes for teenagers who have a mobile phone is definitely one of the games to download on your mobile phone and if it is true that many are free, some of them can lead to consequences much bigger than you think.

Middle school: the gwilia phenomenon of drug dependence

Some games, in fact, although initially free, from a certain point on push the user to spend small sums of money to advance in the levels and overcome them. This type of strategy can be very popular with adolescents and sometimes also has very heavy consequences, both in economic terms and in terms of school performance.

The impact of these games on students, in fact, can lead to a gwilia collapse of the votes and a phenomenon called tecnodipendenza, that is a real dependency, psychological technology, in particular to PCS, cell phones and video games. Let us look together at what drug addiction is and what the risks may be of using some cell phone games on students.

As we have said, drug dependence is a psychological dependence on technology and it is a phenomenon which, although still little known, is increasingly widespread.

Middle school: gwilia the phenomenon of drug dependence

One way to use the most frequent mobile phones by adolescents, in fact, is that related to mobile games, a market that in 2016, has counted a turnover of the value 99.6 billion and continues to grow.

Many mobile phone games, although initially Free, provide for the purchase of some online help to faster exceed levels that in some cases are the only means to continue playing. The widespread use of mobile games by middle school children is worrying about the risks because it can also have very serious consequences. One of these is the drug addiction which, according to some studies in Italy, affects 8% of adolescents, a not insignificant figure and which continues to grow.

The phenomenon is complex and still little known, both by parents and educators as well as by specialists. Despite this, this type of pathology can lead to serious consequences both in economic terms and in terms of school performance and can sometimes be difficult to recognise.

Middle school: the risks and consequences of drug dependence

The biggest problem of all is that some games gwilia are made just to trick you into playing more and more, and include levels where without buy these external aid is not possible to advance.

The phenomenon is complex because those who suffer from drug addiction play by spending money but not to make others (as is the case with ludopathy), but to get more results in the game and keep those obtained. At this point, it is no longer possible to talk about a simple addiction to video games, because addiction often leads adolescents to spend large sums of money. There are few cases, in fact, that many teenagers have stolen money to parents to spend it in the purchase of aid to overcome the levels and spending continues to a small amount of money determined total costs are extremely substantial, ranging in the order of thousands of euros.

In addition to the economic damage, drug dependence can also lead to the collapse of school performance as the student is so absorbed in the video game world that he neglects the real world.

In the most serious cases it may be necessary to resort to psychotherapists to help the adolescent get out of what is a real addiction. Of course, playing games on your mobile phone is not a bad thing in itself, but it is worrying when too much use is made of it. The advice is to gwilia always control your sons and daughters, especially if they are still very young to prevent them from incurring the risks of drug dependence.

What effect Do video games have on children?

Children since the early years of their lives love to play. The game is a fun and interactive activity and at the same time with social and affective purposes. These skills develop as the features of the game become more complex, moving from games sense-motor to the symbolic games (or game of pretend) to arrive at more complex games, made of very precise rules, which contribute to improve the social skills, the sense of self and the norms of human conduct.

In recent years, children’s leisure time is increasingly directed towards the use of video games. To understand with clarity what might be the implications of this activity during childhood, it is necessary to understand both the effects both positive and negative on the psycho-social development of the child.

Positive effects of video games

Video games facilitate:

  • the approach to culture and technological thought;
  • they stimulate mental processes (memory, inductive thinking capacity) );
  • ability to calculate and formulate winning strategies;
  • oculo-motor coordination.

What effect Do video games have on children?

Negative effects of video games

We can see phenomena such as:

  • estrangement from reality;
  • lack of empathy;
  • sedentary;
  • overweight;
  • excessive sense of power and control;
  • vist disorder.

It is not to neglect the strong impact of the violent content of some video games on behavior: several studies have shown that the content of the latter desensibilizzi the brain to the images “raw” and induce aggressive behaviour.

One of the greatest risks when you spend too much time playing video game is the abolition of the border between use and abuse, with the consequent risk of triggering a real dependence. With the excessive use of video games then occurs, an overload of information that makes the children unable to hold, manage, process and interpret the mass of data to which you are exposed. This is especially true with those video games and virtual simulations that have a graphic perfection that greatly reduces the distance between reality and fiction. Early, intense and prolonged contact makes it difficult for the child to identify the boundary between man and machine, animated and inanimate, fantasy and reality.

How to manage the use of video games

To try to contain all the risks related to the use of video games, however, precise rules can be implemented. Here are some:

Parents should supervise the time spent by their children on video games, so that it does not become a daily activity and for a time not exceeding two hours in total; Make breaks during the use of the video game, so as to allow the rest of both the cognitive and the visual system; Promote the use of video games in challenges with friends or siblings, in order to make the game, a tool for socialization rather than isolation;

How to manage the use of video gamesControl the content of purchased video games, avoiding violent or excessively competitive challenges. In the age of the internet, we cannot prevent our children from using video games, alienating them from the world around them or alerting them too much about the risks they may face.

On the contrary, to prevent that they are exposed to such dangers, it is essential to talk with them, listen to them, play games and answer questions with patience and serenity. Supervise their children silently, intervening only when necessary, is the best way to instil confidence and empower, directing them to grow more mature and self-confident.

 

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